The criterion “difficulty” is the most important criterion to be valued. Above all technically demanding tricks, also tricks within difficult combos should be awarded with high points. The skill level between the slackliners should be shown in this category most obviously.
Only tricks which are landed/sticked on the line can be scored in this categorie!
A trick which results in a fall off the line or which is purposely landed on the ground does not effect the criteria difficulty!
Indications for the judgement of the category “difficulty” can be:
- how many rotations has a trick (e.g. is it a 360 or a 540)?
- how is the move initiated (e.g. atomic), how is it finished (e.g. to feet, to buttbounce)?
- how many different moves are combined in one trick (e.g. misty flip: rotations in two different directions, yokohama buttbounce: buttbounce + tap,
- how is the composite of all the shown tricks in one combo, how difficult are the changeovers between the tricks (e.g. a change in direction à rotations in different directions, a change between dynamic and static à buttbounce to budda)
- how big is support through the surface of the line, the less support the harder the trick! (e.g. one hand front leaver, tricks feet to feet)
Furthermore, combos where difficult tricks are put in a row have to be awarded much higher compared to those combos where the tricks are interrupted with „safety tricks“ for stabilization such as Buttbounces, and sticky Buttbounces to get more power.
The judges have to score the maximum of 12 points for the rider who did better in this category.
The other one gets points in relation to the 12 points of his opponent.
This is necessary, because it is not the amount of points that matters for the final result, but the ratio. A further effect is, that the category “Difficulty” remains the most important one, and cannot be overtopped by another one (for example could “amplitude” score more points in a bad battle with a “high jumper”)